Exhibitions 15

  • CREATING REALITIES

    Encounters between Art and Cinema

    An exhibition at the Pinakothek der Moderne and Museum Brandhorst,
    in cooperation with the Goetz Collection and KINO DER KUNST

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    The donation of 375 video works from the Goetz Collection to the Free State of Bavaria in 2014 seals a gap in the Bavarian museum landscape while simultaneously continuing Munich’s long-standing tradition as a film and media hub in Germany. The endowment now provides a variety of opportunities for future displays in the area of video and new-media art. Last year saw the launch of the art-film festival KINO DER KUNST, which garnered international attention from the moment the lights dimmed for its very first screening. KINO DER KUNST is about to be held for the second time, with events taking place from 22 April to 26 April 2015. Read more

  • Harun Farocki

    Parallele I – IV

    Bayerische Akademie der Schönen Künste
    22 – 26. April 2015

    Harun Farocki „Parallele I-IV" in Galerie Thaddaeus Ropac, Paris © Philippe Servent 2014
    Harun Farocki „Parallele I-IV” in Galerie Thaddaeus Ropac, Paris © Philippe Servent 2014

    The question of how technologically produced images influence and define our social and political spheres, our consciousness and our habits, was a leitmotif in Harun Farocki‘s work. To pay homage to the academy member, artist and filmmaker, who passed away in summer 2014, the Bavarian Academy of Fine Arts is presenting the German premiere of his last installation, „Parallele I – IV“. Read more

  • Archeology of the Future

    Art and Games

    Dear Reality/WDR, Thierry Fournier, Galactic CafÉ, Playdead, Lea Schönfelder/Peter Lu, thatgamecompany, The Chinese Room, Bill Viola/USC Game Innovation Lab

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    thatgamecompany, „Journey“, 2012 © Sony Computer Entertainment Deutschland

    To date, narrative structures are frequently linear and concentrate on a central protagonist: a legacy of 19th-century literature. This formal conservatism is being broken down more and more by two artistic forms that seem incompatible only at first glance. The first of these forms is narrative multi-channel installations; the second is video games for Xbox, Playstation, Wii or computer – which are increasingly replacing cinema and television for the younger generation in particular. Read more